Comments on: Major game design decisions /2013/08/major-game-design-decisions/ Official Website (archived) Wed, 30 Dec 2020 10:17:16 +0000 hourly 1 https://wordpress.org/?v=6.7.2 By: Patrik /2013/08/major-game-design-decisions/#comment-9984 Sat, 12 Oct 2013 12:44:20 +0000 /?p=1290#comment-9984 Nice news! At a later time (may be in DLC) also consider a multiplayer gamemode pls! I think lots of us would be more than happy with that! At least me and 5 of my friends 😛

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By: Alex /2013/08/major-game-design-decisions/#comment-9596 Sat, 05 Oct 2013 20:50:58 +0000 /?p=1290#comment-9596 In reply to Douglas.

I suggest you play transport giant 2 if you haven’t tried it. That game handles complex industries like car factories (all the way from iron ore to actual distribution to car sellers).

Hopefully they will leave the game open to modding so it can be included by fans.

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By: Asaph /2013/08/major-game-design-decisions/#comment-9590 Sat, 05 Oct 2013 18:24:14 +0000 /?p=1290#comment-9590 I wouldn’t compare this game to open-ttd or simutrans, since the scale is quite different, the two games mentioned usually offer several thousands (and even millions) of square killometers, naturally with the trade-off between size and resolution.

Also, I’m not sure if the name is misleading somewhat, and this is more of a city oriented game like Cities in Motion, or more a train engineering game like Railworks, but if the latter is the case, I’m quite in doubt that much can be done with a 16×16 terrain, in terms of simulating real train lines.

The engineering mechanics and graphics do quite remind of Railworks, which is very good indeed.

I see no attempt so far to deal with complex passenger behavior (in terms of timetables, prices, hours of the day etc.), but I realize this is still a very early stage, and also, after the colossal failure (pun intended!) of CiM 2 in that field, maybe it’s better not to go there at all and leave it indeed simple as to what vehicle goes the fastest. But still, a lot of essential depth might be missed if waiting time and time walking to the station are not considered.

I wish you godspeed!

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By: Ren /2013/08/major-game-design-decisions/#comment-8490 Sat, 07 Sep 2013 07:10:25 +0000 /?p=1290#comment-8490 I’m really excited to play this game! Can’t wait! Been waiting for a good Locomotion type game.

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By: Mig /2013/08/major-game-design-decisions/#comment-8485 Sat, 07 Sep 2013 03:17:58 +0000 /?p=1290#comment-8485 take my money now!

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By: Rich /2013/08/major-game-design-decisions/#comment-8122 Wed, 28 Aug 2013 14:30:25 +0000 /?p=1290#comment-8122 Killing some time before you release this by playing Cities in Motion and The Train Giant. I’m so glad you intend to include freight. Cities in Motion is aesthetically beautiful, but the lack of this function makes it get a little monotonous.

As far as A Train/Train Giant, it too can be beautiful or dreary, lacks people and seems to have a lot of potential, but the controls are cumbersome and I still have no idea how I am supposed to control the trains and trucks (“timetables”).

Please make the vehicle control/routing more like Cities in Motion. That “click-n-route” procedure is simple and intuitive.

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By: Fandazma /2013/08/major-game-design-decisions/#comment-7923 Wed, 21 Aug 2013 17:31:48 +0000 /?p=1290#comment-7923 Great News!!

It is very good to hear, that the game will much more like the good old awesome Transport Tycoon and I am sure, if the game will be a financial success (I think, it will be), airplanes and ships will be there in Tra(ansport)in-fever 2 ;)).

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By: PRATIK JAIN /2013/08/major-game-design-decisions/#comment-7859 Mon, 19 Aug 2013 23:49:14 +0000 /?p=1290#comment-7859 great update guys,
as stated already just a inquiry , is there any chance of getting planes and ships in future dlc or patch..that would just make this game great for ever.

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By: basil /2013/08/major-game-design-decisions/#comment-7806 Sun, 18 Aug 2013 11:35:07 +0000 /?p=1290#comment-7806 In reply to Daniel Knecht.

Yes there will be signals. We try to develop an easy-to-use signal system. At the same time our approach should allow for complex configurations in order to overcome the typical problems which you might know from similar games.

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By: Daniel Knecht /2013/08/major-game-design-decisions/#comment-7768 Sat, 17 Aug 2013 18:05:17 +0000 /?p=1290#comment-7768 It would be awesome if when the Game is Released there are many Updates/Patches or DLCs (But im not a Friend from DLCs) with more Features in the Future like Ships and Airplanes, More Vehicles in each Categorie etc.

But one Question i have. I dont know if i have overread this: Can we place Signals?

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