Comments on: Behind the scenes #5 – Misconceptions /2015/12/behind-the-scenes-5-misconceptions/ Official Website (archived) Wed, 30 Dec 2020 10:15:43 +0000 hourly 1 https://wordpress.org/?v=6.7.2 By: Pavel /2015/12/behind-the-scenes-5-misconceptions/#comment-603214 Thu, 17 Dec 2015 11:58:23 +0000 /?p=20677#comment-603214 All 10 points are perfectly valid and I like them. Except #4 Train platforms. Without dynamic platform selection game seems stiff and not fun to play. Mention about real life is only partially valid. When you travel by train, you usually go to platform station radio or info board tells you and usually not annoeyed about it. (of course you mention “last minute change”, but game time != real time, seconds in game means minutes(hours) in real time)

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By: John /2015/12/behind-the-scenes-5-misconceptions/#comment-603072 Tue, 15 Dec 2015 20:39:46 +0000 /?p=20677#comment-603072 Instead of “Floating Cargo” why not just have a Truck, Horse-Drawn Wagon, or a little guy carrying crates? Would not look as strange. Also, maybe the “20 Minute Rule” should vary according to cargo type. Categorize cargo according to time sensitivity and each category has its own “XX Minute Rule”. Allow certain trains priority over others based on that time sensitivity. Make the categories available where modders can define the category of their custom cargo types, and the game will treat them accordingly. Also, one I keep saying: Add a “shuffle” option to the music player.

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By: VenoMek /2015/12/behind-the-scenes-5-misconceptions/#comment-602983 Mon, 14 Dec 2015 13:26:54 +0000 /?p=20677#comment-602983 In the case of a people disappearing from trains, I suggest that passengers should pay the fare before they traveling. As is the case in the real world. As I go by train (or any form of public transport) I have to had a ticket in my pocket that I had paid before. So it would be nice if I see a green when passengers walks into the train. And then I do not care about people jumping out of the windows 😉 because they already paid. 😉
As for the transport of goods is about. The fee may be paid after the service. But explain me please why the goods are also disappearing from the trains? Isn’t it associated with a 20 minute rule too?

I play Train Fever over a month. I spent about 150 hours so far. And I’m not bored so far – great game. Right now I focus on the execution of all achievements.
BTW it was fun to accomplish Mountain Express achievement. I have to build tracks almost to the top of the highest mountain and build the station there that was useful for no one. 450m height it’s a lot. Why there is no given values ​​on the contours of the map? It would be handy if it was.

The Game has great potential and I hope that the next game you’re working on is a sequel to this title and takes into account most of the requirements presented by the players on the game forums.

Greetings from Poland.

Wonder how many polish players play Train Fever 😉

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By: Semeon /2015/12/behind-the-scenes-5-misconceptions/#comment-602821 Sun, 13 Dec 2015 05:19:43 +0000 /?p=20677#comment-602821 In reply to Galwran.

Yes, totally agree on that, when it is time to electrify the track I would prefer to do it by a single click for the entire system. Even on hard dificulty, you never actually care about construction costs by that time.

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By: Alex /2015/12/behind-the-scenes-5-misconceptions/#comment-602684 Fri, 11 Dec 2015 18:30:07 +0000 /?p=20677#comment-602684 Russian translate is done. 🙂 http://transport-games.ru/index.php/page/index.html/_/news/train-fever/za-kulisami-tf-5-zabluzhdeniia-r149

>>Trains in Train Fever sometimes need special attention. If not all of their needs are fulfilled, they just won´t budge. What makes things even more complicated: They are not very good in expressing their needs clearly.

Ohh your trains just like girls sometime… %))

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By: Oleksandr /2015/12/behind-the-scenes-5-misconceptions/#comment-602672 Fri, 11 Dec 2015 17:21:19 +0000 /?p=20677#comment-602672 In reply to Oleksandr.

Avoiding frustrating experience will help you to get a higher percent of positive reviews on Steam. You are 5 percents to a ‘green zone’, the current ‘orange zone’ is lowering sales, I think.

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By: Oleksandr /2015/12/behind-the-scenes-5-misconceptions/#comment-602671 Fri, 11 Dec 2015 17:17:34 +0000 /?p=20677#comment-602671 >Misunderstanding the game mechanics can often lead to frustration.

It is easy to avoid it. There are two buttons for ‘Company finances’ window (in left bottom corner and in left top corner). The one in left bottom corner ‘Company finances’ replace with the ‘Help’ button, which will show ‘Help’ window by demand or automatically popup a window with a helpful info for the player’s current action.

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By: Galwran /2015/12/behind-the-scenes-5-misconceptions/#comment-602669 Fri, 11 Dec 2015 16:27:12 +0000 /?p=20677#comment-602669 “The most overlooked need is electricity. If an electric locomotive has a path ahead which is not completely electrified they stay in the depot or station.”

That is why there should an EASY way to electrify all of the track with a single click. Way too often you miss one metre of track at some junction and the trains stop.

Same goes for high speed rail. I do not want to go throught every pixel of my track when I want to upgrade.

Also: we are still waiting for proper rail-over-rail crossings

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By: Rich /2015/12/behind-the-scenes-5-misconceptions/#comment-602659 Fri, 11 Dec 2015 13:43:18 +0000 /?p=20677#comment-602659 I’m not convinced that people have a “misconception” about the 20 minute rule. I think it messes up train service on longer runs. Perhaps a 20 minute time frame on the smallest map, 40 minutes on the midsize map, and 60 minutes on the largest map would work better?

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By: Justin /2015/12/behind-the-scenes-5-misconceptions/#comment-602611 Thu, 10 Dec 2015 20:25:02 +0000 /?p=20677#comment-602611 I love this game. The fact that you get so much feedback should be a sign that people are: 1. very interested in the product you are working on. 2. Have a lot of hope and faith that you can produce the best train management game. Thank you for your work! Really looking forward to a map editor someday.

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