Comments on: Streets, bridges and lanes /2013/11/streets-bridges-and-lanes/ Official Website (archived) Wed, 30 Dec 2020 10:17:16 +0000 hourly 1 https://wordpress.org/?v=6.7.2 By: Pedro Lucas /2013/11/streets-bridges-and-lanes/#comment-620711 Tue, 12 Apr 2016 10:12:33 +0000 /?p=1576#comment-620711 There is anyone here that would love to see Trolleybus implemented in this game? So far, only Cities in Motion 2 did it. Transport Fever being the second would still attract some attention inside the niche ($$$)

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By: Amit Patel /2013/11/streets-bridges-and-lanes/#comment-14006 Mon, 23 Dec 2013 23:46:55 +0000 /?p=1576#comment-14006 In reply to basil.

Thank you — that’s great to hear!

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By: basil /2013/11/streets-bridges-and-lanes/#comment-13137 Sat, 07 Dec 2013 15:46:37 +0000 /?p=1576#comment-13137 In reply to Amit Patel.

Thanks for posting your article. Very interesting to read, and explained in a simple way!

In Train Fever we use both Bézier curves and arcs. Especially for tracks we use arcs. As you explain, for each choice there is a number of advantages and disadvantages.

Finding intersections and offsetting curves are the biggest challenges. For intersections of Bézier curves, we use numerical functions which work very well in practice. It would also work with converting the curves in multiple line segments of course. For offsetting Bézier curves, we actually evaluate the center Bézier curve and add the offset afterwards.

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By: Chris Gascoigne /2013/11/streets-bridges-and-lanes/#comment-13123 Sat, 07 Dec 2013 12:22:49 +0000 /?p=1576#comment-13123 That last screenshot alone is enough to sell me this game. Finally a game that will truly allow me to have multiple levels of roads and rail crossing over/under each other. For me that’s been an issue with every single transport tycoon/simcity style game. I hope the bridges will be capable of allowing us to cross from one high cliff to another with a large valley below, there are limits of course but most games fail to simulate the height and length that real life bridges can cross.

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By: Amit Patel /2013/11/streets-bridges-and-lanes/#comment-13105 Sat, 07 Dec 2013 05:52:35 +0000 /?p=1576#comment-13105 Wow, this looks amazing! The railroad tracks too! BTW I wrote an article about curved roads/tracks in theory, but I don’t have experience with putting it into practice. http://www.redblobgames.com/articles/curved-paths/ I’d love to hear what kinds of things you ran into while implementing these.

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By: Alex /2013/11/streets-bridges-and-lanes/#comment-12647 Fri, 29 Nov 2013 19:50:03 +0000 /?p=1576#comment-12647 In reply to wato.

1. Well, yes, but buses pollute the air right outside my window. About powerstations – it would be gas power, or hydro power, or atomic power – it more ecologic than diesel on city street. 🙂 Moreover, electricity is cheaper than fuel.

3. Trolleybuses more reliable than buses, just because trolleybuses has less intricate details. Electric motor is much simpler than a diesel, moreover trolleybuses don’t have transmission: just motor, cardan, differential, wheels. About electrical equipment – before the advent of transistors and thyristors (80’s) it very simple and is repaired with a sledgehammer. 🙂
About overhead wiring – it does not affect the reliability of the trolleybuses.)

4. Well, about less standardized vehicles – in one network (city) similar models of trolleybuses are generally used, so it quite standardized.
About overhead wires: it quite expensive during construction, and, of course, need to maintenance. But as a result maintenance of trolleybuses (vehicles + wires + electricity) is cheaper than maintenance of buses (vehicles + fuel).
Generally, cost goes like this: network launch – 1. Bus (cheaper), 2. Trolleybus, 3. Trams; network maintenance – 1. Tram (cheaper), 2. Trolleybus, 3. Bus.

Sorry for my bad English, just I live in ex-USSR Minsk, city with the 2nd trolleybus network in the world. 😀

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By: wato /2013/11/streets-bridges-and-lanes/#comment-12634 Fri, 29 Nov 2013 14:12:30 +0000 /?p=1576#comment-12634 In reply to Alex.

While I am also looking forward to a potential trolleybus-DLC, I want to clarify some of your statements.
– Trolleybusses are in general not more ecological than diesel busses. While they are more quiet and dont produce local emissions, they do produce emissions at the site of energy production (think coal powerplant). They are also less efficient in raw energy conversion.
– They are more dynamic considering acceleration.
– They are not necessarily more reliable due to the complex overhead wiring.
– The overhead wires and less standardized vehicles also lead to higher maintenance cost over the diesel bus (http://de.wikipedia.org/wiki/Oberleitungsbus#Betriebskosten.2C_Energieverbrauch_und_Rekuperation).
Other than that they are of course more attractive and would make a great addition to the game!

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By: Alex /2013/11/streets-bridges-and-lanes/#comment-12631 Fri, 29 Nov 2013 13:24:13 +0000 /?p=1576#comment-12631 In reply to Jazz.

Agree with you, I’ll very wait DLC with trolleybuses too! 🙂 Trolleybuses not only more ecologic than buses, but and more dynamic, reliable and cheap to maintain.
Moreover, first bus with ICE (Benz, 1895) appeared later than first trolleybus (Siemens, 1881) and tram (1881, too).

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By: Axel Springer /2013/11/streets-bridges-and-lanes/#comment-12618 Fri, 29 Nov 2013 08:58:55 +0000 /?p=1576#comment-12618 Look into the forum:
/forums/topic/catenary-system/#post-1185

“The current plan is to not include trolley buses in the initial release. However, it’s still possible that they find the way into the release or into a DLC.”

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By: Jazz /2013/11/streets-bridges-and-lanes/#comment-12590 Fri, 29 Nov 2013 00:49:20 +0000 /?p=1576#comment-12590 Wow, I see this game for the first time and I’m pretty sure that I’m gonna buy this. By the way – is there any chance of implementing trolleybuses beside buses? You know, it could make people happier with your service if they see an ecologic vehicles. But I can understand lefting trolleybuses out – it’s a train game after all, not Cities in Motion 2 :D.

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