Comments on: Vehicles in action /2014/03/vehicles-in-action/ Official Website (archived) Wed, 30 Dec 2020 10:17:16 +0000 hourly 1 https://wordpress.org/?v=6.7.2 By: FelixHill /2014/03/vehicles-in-action/#comment-38774 Fri, 04 Apr 2014 07:34:55 +0000 /?p=2173#comment-38774 It would be great to see some more news and Dev diarys!
When the next update?

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By: pschlik /2014/03/vehicles-in-action/#comment-35484 Wed, 02 Apr 2014 01:57:43 +0000 /?p=2173#comment-35484 In reply to Axel Springer.

I think that’s quite harsh to directly limit train length. Train length should be infinite but limited by realistic factors like horsepower, tractive effort, and multiple locomotives, since that is what it’s like in real life. That would encourage strategizing to make realistic choices between, say, a locomotive that is cheap and can handle multiple units or one locomotive which is expensive but can pull the train on its own. Steam locomotives would be especially interesting to work with since they can’t really handle multiple units.

Basically, it is unrealistic to limit the number of cars and there should be no way it can break the game mechanics by having long trains unless you allow infinite locomotives or the physics are off. Steam locomotives should definitely be limited to 1/2 locomotives per train as this is realistic behavior. Modern trains could, in theory, get away with allowing for 4-6 locomotives as you’d have large enough cars to never need a train that is unrealistically and impractically long, but you might need that combined power for a mountain pass.

Still, I technically have no right to judge, as I don’t know what the limit is (hopefully not the infamous 8-cars of the Railroad Tycoon series) and I don’t even know how the game plays with/without the traincar limit. Also, I’m looking at this from the American perspective, where we’re freight transporters with mile-long freight trains, but in Europe, freight trains get away with being quite small. Really, a good compromise here would be to make the car limit a game rule, like what OpenTTD has.

Anyway, good luck with the game, guys! You have a definite fan; if I’m willing to make a rant in hope of a game being a bit better than it already is then I care about the outcome of the game! I can’t wait for the beta; I really want to be a part of this!

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By: Rich /2014/03/vehicles-in-action/#comment-33558 Mon, 31 Mar 2014 03:54:27 +0000 /?p=2173#comment-33558 In reply to Axel Springer.

“However, there will be a DLC for the US which adds the US look and vehicles.”

Now I’m really getting excited!!!

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By: Rich /2014/03/vehicles-in-action/#comment-33549 Mon, 31 Mar 2014 03:46:07 +0000 /?p=2173#comment-33549 In reply to Mark.

The new SimCity has to go down as one of the most disappointing game releases ever. It was such a bust. I tried to get into it but it was so plagued with problems (traffic!) and was just too frustrating.

Forget about the crappy train and freight depot operation.

Train Fever to the rescue.

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By: Axel Springer /2014/03/vehicles-in-action/#comment-27381 Wed, 26 Mar 2014 15:04:54 +0000 /?p=2173#comment-27381 In reply to Tim.

Hello,

“Currently we’re not having a limit for the train length. But it seams so that we’re going to include it. Infinite trains disturb the game mechanics and could break the experience. The train stations aren’t expendable in length, so a train does take up some time to load/unload if it’s longer than usual.”

There is no multi-player mode or AI in the initial release.

There will only be some “light multi-player features” like Steam achievements or resource sharing community sites, since the game allows modding and some people might create and share new vehicles or maps.

However, there might be an expansion pack or follow-up version in future which turns the game from single- to multi-player.”

” Yes, it’s possible to add more than one locomotive to increase the power of a train.”

“However, there will be a DLC for the US which adds the US look and vehicles. Also, there might be more DLCs for specific countries / regions.”

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By: Tim /2014/03/vehicles-in-action/#comment-26073 Tue, 25 Mar 2014 05:04:08 +0000 /?p=2173#comment-26073 I recently came across TF and am quite excited, but I have some questions as well.

Is there a maximum train size and can you have multiple engines on a train?
Is there a loading penalty when the train length exceeds the station length?
And is it possible to have special loading and unloading stations for bulk freight somewhat similar to what Sid Meyers Railroads had where the train slowly drives through the station and loads or unloads instead of stopping?

Being from the US I tend to like to play with longer freight trains, but a lot of times the station length penalty discourages this despite the station length itself being limited, and that is if the game even allows long trains at all. Roll through stations for coal, iron, and other freight would be great to see, as it would allow and encourage this. Not to mention watching a train slowly roll under a coal loader and be filled would look very neat and be much more realistic, at least in the modern years of the game.

Also is multiplayer planned as a feature? I would love to see it, even if it is added later after the initial release.

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By: Anthem /2014/03/vehicles-in-action/#comment-20964 Mon, 17 Mar 2014 11:43:36 +0000 /?p=2173#comment-20964 In reply to Mark.

But it’s making much profit:)

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By: Samwill /2014/03/vehicles-in-action/#comment-20351 Sun, 16 Mar 2014 01:38:46 +0000 /?p=2173#comment-20351 In reply to Mat.

Agreed.

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By: Robbedem /2014/03/vehicles-in-action/#comment-20226 Sat, 15 Mar 2014 18:01:17 +0000 /?p=2173#comment-20226 In reply to basil.

To continue a little about stations, will it be able to have an elevation/bend in a station? (The station nearest to where I live is on a bend and the one I get out the train is on an elevation 😉 )

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By: Santa /2014/03/vehicles-in-action/#comment-19752 Fri, 14 Mar 2014 17:12:49 +0000 /?p=2173#comment-19752 In reply to Alex.

It’s a pity! I think that to build a transport empire more interesting than update trucks that occurs every 10-20 years (namely 60-120 real minutes)
🙁

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