Comments on: Facebook page and development insights /2014/05/facebook-page-and-development-insights/ Official Website (archived) Wed, 30 Dec 2020 10:17:16 +0000 hourly 1 https://wordpress.org/?v=6.7.2 By: Koren /2014/05/facebook-page-and-development-insights/#comment-144534 Thu, 24 Jul 2014 10:23:44 +0000 /?p=2350#comment-144534 Really looking forward! I always loved transport tycoon, and train fever will be awesome too 🙂

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By: pando /2014/05/facebook-page-and-development-insights/#comment-96945 Sat, 31 May 2014 21:37:56 +0000 /?p=2350#comment-96945 Cannot wait to see this train moving over my screen! :O)

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By: Berry /2014/05/facebook-page-and-development-insights/#comment-85113 Sat, 17 May 2014 13:21:16 +0000 /?p=2350#comment-85113 Glad to hear that you’ll still use this site instead of posting everything on social media.

The trains look great, especially for a tycoon game!
Keep up the great work!

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By: pschlik /2014/05/facebook-page-and-development-insights/#comment-83852 Fri, 16 May 2014 00:11:00 +0000 /?p=2350#comment-83852 Nice technical update, I like your use of well-known publicly available programs, but how do you plan to support file conversions? Will vehicles/objects be packed into one file that contains the scrips and textures (ex. Locomotion)? Or will each vehicle/object have separated files for everything that will have to be aliased to outside files (ex. Train Simulator)?

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By: Douglas /2014/05/facebook-page-and-development-insights/#comment-83803 Thu, 15 May 2014 22:06:06 +0000 /?p=2350#comment-83803 It looks amazing.!!! Really congratulations for the work.

I don’t think it looks like plastic but even if it does ( it really doesn’t) I like the feel of having a miniature world of trains. The grass and trees also great. Doesn’t need to be realistic just good feeling. CiM 1 doesn’t look realistic but it looks amazing and have great feel.

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By: Alex /2014/05/facebook-page-and-development-insights/#comment-83607 Thu, 15 May 2014 15:18:42 +0000 /?p=2350#comment-83607 In reply to Alex.

Thanks, very interesting information. 🙂

P.S. Oops, in previous post I mean “we use .obj too”, not “also”, sorry ‘%)

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By: Razunter /2014/05/facebook-page-and-development-insights/#comment-83600 Thu, 15 May 2014 14:56:57 +0000 /?p=2350#comment-83600 I guess it’s too late for Physics Based Rendering. That train looks like plastic toy.

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By: mikael /2014/05/facebook-page-and-development-insights/#comment-83563 Thu, 15 May 2014 14:12:09 +0000 /?p=2350#comment-83563 In reply to Alex.

You’re able to animate doors and other stuff with rotation & transition values over keyframes. For the coupling and piston movement we’ve got some custom functions. Bogies, wheels and axles are handled in the game, you only have to define them.
Detailed modding support will be announced and documented after the release.

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By: Alex /2014/05/facebook-page-and-development-insights/#comment-83501 Thu, 15 May 2014 12:26:36 +0000 /?p=2350#comment-83501 In reply to mikael.

Oh, it seems, we will be able to convert models from CiM – we use .obj also.

Can you tell us a little more about config files for animation?

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By: Ugh /2014/05/facebook-page-and-development-insights/#comment-83489 Thu, 15 May 2014 12:07:08 +0000 /?p=2350#comment-83489 Some feedback:
The color of the engine is to grayish, not black enough! Have a look at real photographs and you know what I am talking about.

By the way, I can’t await the release of this game! 🙂

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