Comments on: Another performance and bug fix update /2015/02/another-performance-and-bug-fix-update/ Official Website (archived) Wed, 30 Dec 2020 10:15:43 +0000 hourly 1 https://wordpress.org/?v=6.7.2 By: Andrew Miller /2015/02/another-performance-and-bug-fix-update/#comment-640878 Thu, 12 Jan 2017 09:10:29 +0000 /?p=16683#comment-640878 I love this game, any update that will make it better im all in.

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By: Endli /2015/02/another-performance-and-bug-fix-update/#comment-463366 Thu, 19 Feb 2015 17:28:25 +0000 /?p=16683#comment-463366 Right at the beginning, I want to thank you for a great game! 🙂

My comments …

– I agree (and it was also my idea) with the need to pause the game during the demolition of the main road. I think the amount of money for rebuilding’d be able to keep an eye on. It would actually like in the real world. 😉

– Railway crossings would be very helpful.

– The possibility of building a road across the railway line.

– I agree also with a slowing down of playing time as well.

– My suggestion is:

firstly – the possibility to build a railway station with exits on both sides (the connections to the road).

secondly – the possibility of receiving passengers and goods together.

thirdly – trains could choose the rail in a train station, which is currently empty and not by the position of its lines.
The same would help in other types of stops.

Thanks.

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By: Numenor1965 /2015/02/another-performance-and-bug-fix-update/#comment-463292 Thu, 19 Feb 2015 15:12:11 +0000 /?p=16683#comment-463292 I forgot to ask for a feature that would be fairly easy to implement: a warnin message to ALERT THE USER when a train stays blocked for a long time “WAITING FOR FREE PATH”, or with “NO PATH” at all.
When the user alters a complex railway layout, the game always recalculates the paths, but leaves the trains in their current position; therefore, a train that has operated correctly for a long time suddenly may find itself in a “face-to-face” locked position with another train, without the user being aware of it.

I’d find extremely useful a warning message like “Train #5 has been waiting for free path for 24 hours”.

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By: Asghan /2015/02/another-performance-and-bug-fix-update/#comment-461732 Tue, 17 Feb 2015 07:58:00 +0000 /?p=16683#comment-461732 In reply to isti.

Works fine for me. Must be your machine (driver or hardware).
So why should they refund the game when you machine is the problem?

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By: Jim /2015/02/another-performance-and-bug-fix-update/#comment-461352 Mon, 16 Feb 2015 18:14:20 +0000 /?p=16683#comment-461352 In reply to Jim.

sorry just re-read my comment, for the cargo, I meant the time required to move the goods, and the quantity produced need to be increased.

and another quick afterthought, maybe the addition of shipping ports etc as a place to move the freight to.

Thanks again,

Jim

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By: Jim /2015/02/another-performance-and-bug-fix-update/#comment-461350 Mon, 16 Feb 2015 18:05:57 +0000 /?p=16683#comment-461350 Good effort on the new patch, game is way smoother and I only get a minor pause when there is major city expansion.

a few things however:

1, The main routes issue is really annoying, i agree with the posters above. Allow us to change what we want in pause, then have an apply button….. then there’s no issue with running out of money and we can sort out the mess that is the default road system.

2, I’m sure its a major job, but the stations need a complete rethink. The game would definitely be improved for all of us if you were to make them modular, start off with a nice village stop, then expand as the demand is increased. All stations should be able to handle freight, however you could make them only able to handle a small amount before you need to add dedicated freight platforms. The stations should also be able to have bus/tram stops integrated into their footprint.

3, Give the option to extend the amount of time one month will take (this has also been asked for repeatedly) especially as i spent hours changing a huge swathe of train build dates to try and extend the various eras, only to find a 2050 hard time limit, no new trains will appear after this….

4, Please expand the cargo, I think the game would be better if the resources are left as is, but the actual manufacturing/processing plants are moved into the cities, maybe even making them purchasable? all be it make them a very expensive purchase. Cities should also generate their own cargo (mail?) This would be a lot more true to life in the earlier eras as most trains would have been mixed freight and pax. (also previously asked for please double or more the time limit and amount for cargo, this will make for more realistic freight trains, especially with the US mod, the Big Boy looks ridiculous pulling 3 wagons)

5, Also repeatedly asked for, please try and implement a way of crossing tracks (both road on rail & rail on rail). The other annoying thing is the games inability to put 2 sets of points (switches) next to each other, you end up with long protracted junctions taking up the already small space between cities.

6, Last one, please look into the maps, I would love to see maps twice the size or more, but with the same number of towns, maybe introduce some way of throttling back the development of some of them? Thus causing the player to have to build nice long intercity lines with branchlines coming off them. (and a map editor would be really well received)

I know this post seems critical, but i’m really enjoying the game, these changes will make it absolutely brilliant.

Cheers

Jim

P.S. whens the British DLC coming? Intercity 125’s, The Flying Scotsman, GWR Kings……. 🙂

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By: meixo /2015/02/another-performance-and-bug-fix-update/#comment-460020 Sat, 14 Feb 2015 19:58:14 +0000 /?p=16683#comment-460020 In reply to Christoph.

This is the best idea i heard so far (bc i had the same :))
I started to play my 2nd game after the fail connection patch and rage quit after 20 min. it is unplayable now and i wont bother playing this game until something useful is done to make it work.

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By: Person012345 /2015/02/another-performance-and-bug-fix-update/#comment-457760 Wed, 11 Feb 2015 20:13:14 +0000 /?p=16683#comment-457760 In reply to Rich.

No you don’t. In fact you can’t build tracks “across roads” if you demolish the road because you can’t lay roads over tracks, only the other way around.

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By: isti /2015/02/another-performance-and-bug-fix-update/#comment-455514 Sun, 08 Feb 2015 23:52:17 +0000 /?p=16683#comment-455514 The NVIDIA OpenGL driver lost connection…
Error code? 7
I got usually this message after 1-2 minutes. 1 year old config, I7, 8GB ram, 2GB video.
I wasted 29 GBP on this product, in the current state it worths about zero.
What about refund? I think I’m not alone with my problem… So together we can do something…

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By: Graham /2015/02/another-performance-and-bug-fix-update/#comment-455371 Sun, 08 Feb 2015 19:37:13 +0000 /?p=16683#comment-455371 Two-stage suggestion for a less infuriating way of handling the “street main connection” situation:

1) Make it possible to construct streets over tracks (as far as I can tell only the reverse is currently possible)

2) Make main connections automatically rebuild themselves, even across railway tracks, on a very short timeline.

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