Comments on: Improved game version and mod specification released /2015/03/improved-game-version-and-mod-specification-released/ Official Website (archived) Wed, 30 Dec 2020 10:15:43 +0000 hourly 1 https://wordpress.org/?v=6.7.2 By: admin /2015/03/improved-game-version-and-mod-specification-released/#comment-508458 Tue, 19 May 2015 18:18:27 +0000 /?p=18156#comment-508458 Earlier today, we answered similar questions in the Steam forums. For completeness, we post the same answer here:

The game is definitely not dead, both from a development perspective and (of course) also from a modding perspective.

For sure there will be more updates and patches for Train Fever. In a next step, we very soon release a major performance and bug fix update. The update also includes a bunch of small improvements.

After that we plan to release additional updates. Among other things, we want to improve track construction, and if everything goes well we will be able to release the widely requested X-crossings.

Because we are busy with planning the future of Urban Games, we unfortunately didn’t find enough time to develop updates and post news in the last weeks. For sure the communication will be improved in the future.

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By: Shaggy /2015/03/improved-game-version-and-mod-specification-released/#comment-508449 Tue, 19 May 2015 17:31:48 +0000 /?p=18156#comment-508449 Its been quite a long time, and I think most people are wondering but haven’t asked… Any word on whats new, if anything? I hope that the developers have not gotten discouraged by some of the negativity on the forums and here. I know it would go a really long way for the community if the developers could make a post here just to update us on their progress, even if that progress is slow going… I know that one of the major criticisms has been the “untestedness” of the last few releases, so maybe you are just trying to make sure its right, at least that is my hope. My fear is that the developers have given up and Train Fever is dead. I still love the game and see so much potential, please tell me I am wrong… ?

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By: Nick /2015/03/improved-game-version-and-mod-specification-released/#comment-495868 Wed, 29 Apr 2015 12:04:04 +0000 /?p=18156#comment-495868 Hi,

Please add cross X !

Regards,

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By: Oleksandr /2015/03/improved-game-version-and-mod-specification-released/#comment-490656 Tue, 21 Apr 2015 12:02:43 +0000 /?p=18156#comment-490656 Developers, note the mag lev 600+ kmph trains. They could be added to the late years of Train Fever (~ 2030).
Japan bullet train beats its own speed record:
https://www.youtube.com/watch?v=j_sHahhDWU4

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By: John /2015/03/improved-game-version-and-mod-specification-released/#comment-487043 Sat, 11 Apr 2015 18:42:37 +0000 /?p=18156#comment-487043 DEVS.

A great addition would be some marking out tools for planning. I’m thinking along the lines of Silent Hunter Wolves of the Pacific. Just a superficial overlay for curves, lines, measurement of walking times in minutes, terrain markers, that sort of thing.

Also I mentioned earlier that I was happy to see the main connection mod and now that I have started playing again, WOW, you guys are really getting things together. I’ve noticed a lot of little things like the camera not going through hills and stuff and you’ve really put a dent in the performance issues. Well done guys, you deserve a bit of praise foe these latest efforts.

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By: jan heldmaier /2015/03/improved-game-version-and-mod-specification-released/#comment-485487 Tue, 07 Apr 2015 18:29:22 +0000 /?p=18156#comment-485487 when do i get this update on my computer ?

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By: dan /2015/03/improved-game-version-and-mod-specification-released/#comment-485418 Tue, 07 Apr 2015 14:46:13 +0000 /?p=18156#comment-485418 In reply to Rich.

My idea of having coastlines really was simply to give some distinct form to the landscape to make it interesting in and of itself.

That said, having ports would be one element in addressing the other issue I feel is contributing to the generic-tract-of-land feel of the maps. The industries are spread mostly evenly and aren’t tied to any specific conditions. I think if there was some kind of mapping that limited raw resource industries only to areas of the map that “contained” that resource, and maybe limited secondary industries to other conditions, like proximity to workforce or water supply or such… it would make cargo hauling a lot more of an interesting challenge.

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By: Rich /2015/03/improved-game-version-and-mod-specification-released/#comment-485120 Mon, 06 Apr 2015 16:22:28 +0000 /?p=18156#comment-485120 In reply to dan.

RE: “Maps need alterable dimensions, more use of water – ideally coastlines”

It would be really cool if you could come up with containerports where goods and raw materials could be shipped in and out to distant lands. Also doublestack container trains would be awesome too.

I agree that the existing maps are boring and repetitive.

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By: dan /2015/03/improved-game-version-and-mod-specification-released/#comment-485047 Mon, 06 Apr 2015 08:53:08 +0000 /?p=18156#comment-485047 I still maintain that the one major improvement the game needs at this point is *some* way to vary the map generation. More content, or improved modding tools to allow more content all amounts to very little when every single map basically looks and plays the same as every other one.

Maps need alterable dimensions, more use of water – ideally coastlines, and in the event that an updated map generation script is too much work, we need a heightmap importer.

Other updates are great to see, but I’ve really not seen a patch since release that’s really added anything truly substantial to the game experience, and that’s including the recent DLC pack. The maps need more variation! The game *is* the map you play on… this needs attention!

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By: John Blackwood /2015/03/improved-game-version-and-mod-specification-released/#comment-484475 Sat, 04 Apr 2015 09:54:45 +0000 /?p=18156#comment-484475 At last the long awaited update that removes the main connection feature. I feel like a kid re-united with his stolen bicycle . Thanks for giving me my train set back! 🙂

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