[REL] Balance Mod – Train Fever /forums/topic/rel-balance-mod/feed/ Wed, 30 Apr 2025 12:15:36 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/rel-balance-mod/#post-14043 <![CDATA[[REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14043 Sun, 30 Nov 2014 15:47:33 +0000 uzurpator Since I cannot edit the first post of the work topic:

[WIP] Reasonable balance MOD

I am making this one 🙂

Mod has been released, and you can download it from here:

http://www.train-fever.net/filebase/index.php/Entry/535-Balance-Mod/

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/forums/topic/rel-balance-mod/#post-14072 <![CDATA[Reply To: [REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14072 Mon, 01 Dec 2014 12:05:43 +0000 Bosvelt Hi,

 

Can somebody explain in the following example why the goods aren’t transported by train to each city? (see screenshots)

2

I have 1 line, 4 trains and 3 cargo stations. The goods also won’t be transported by horse (30 pieces). When I remove a part of road to a city, the goods wouldn’t be transported by train either. Is this a bug or am I doing something wrong?

This mod is far more realistic and gives a greater challenge. Keep up the good work!

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/forums/topic/rel-balance-mod/#post-14096 <![CDATA[Reply To: [REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14096 Mon, 01 Dec 2014 20:15:14 +0000 uzurpator Mod has been updated to version 44. Please redownload from:

http://www.train-fever.net/filebase/index.php/Entry/535-Balance-Mod/

Fixes include removal of the bug Bosvelt has reported. Some goods cars were actually carrying wood…

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/forums/topic/rel-balance-mod/#post-14645 <![CDATA[Reply To: [REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14645 Thu, 18 Dec 2014 00:45:53 +0000 uzurpator Mod has been updated to version 55, to be compatible with build 4831 of the game:

http://www.train-fever.net/filebase/index.php/Entry/535-Balance-Mod-UPDATED-for-4831/

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/forums/topic/rel-balance-mod/#post-14813 <![CDATA[Reply To: [REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14813 Sun, 21 Dec 2014 20:32:11 +0000 medopu Your balance mod reduces horse-drawn carts speed from 15 km/h to 7 km/h effectively making them useless since they’re much much slower even than “cargo icons”.

Is that intentional and if so, why?

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/forums/topic/rel-balance-mod/#post-14818 <![CDATA[Reply To: [REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14818 Mon, 22 Dec 2014 06:48:00 +0000 DK115 Ah, that explains it. Tried the mod and removed it very very quickly, finding the same problem as above … cargo is not moved anymore. Annoying.

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/forums/topic/rel-balance-mod/#post-14820 <![CDATA[Reply To: [REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14820 Mon, 22 Dec 2014 08:21:33 +0000 uzurpator It is intentional. Although I see it as problematic, now that you mention it.

The rationale was to make them less competetive with rail. The historical reality was, that railroads were such a revolutionary invention that all other forms of transport. Horses needed to be fed, switched and could barely move the tonnage. Average horse cart could only haul 0.5 to 1 ton of cargo, depending on circumstances. Average speed of 7km/h is actually quite optimistic. 15km/h, as in base game, would kill the animals pretty darn fast.

I’ll take a look if I can make something about it.

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/forums/topic/rel-balance-mod/#post-14821 <![CDATA[Reply To: [REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14821 Mon, 22 Dec 2014 09:17:24 +0000 medopu A handful of things in this game are unrealistically buffed/debuffed based due to gameplay reasons. And the speed of horse-carts is one of them. If you really wish to keep horse carts speed at 7 km/h, you should find a way to reduce cargo-icon speed from 10kmh to at least 4 or 5 km/h to make the slow horse carts at least theoretically competitive against them. Without that modification, there is no possible way of making 7km/h horse drawn carts in any way useable.

Even if this is possible to reduce the cargo-icon speed, you should test it thoroughly to see, if the mega-slow speed of cargo-lines early game changes the way the industry functions and what an overall impact of the speed is compared to unmodded game, because of all these arbitrary rules, like 20min max. transportation time and so on.

I understand your point of view though. It’s just not 100% compatible with how the game works i’m afraid. You will have to find a way to fix this issue.

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/forums/topic/rel-balance-mod/#post-14822 <![CDATA[Reply To: [REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14822 Mon, 22 Dec 2014 09:28:28 +0000 coujou There is not an easier way than editing a file of the horse-cart and make the speed higher. It takes one minute of your life…

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/forums/topic/rel-balance-mod/#post-14826 <![CDATA[Reply To: [REL] Balance Mod]]> /forums/topic/rel-balance-mod/#post-14826 Mon, 22 Dec 2014 10:41:42 +0000 medopu yes coujou, it is easy. However I don’t know how to edit cargo icon speed to make it slower. Your whole point is utterly invalid.

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