Waypoints – Train Fever /forums/topic/waypoints-2/feed/ Wed, 30 Apr 2025 12:47:05 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/waypoints-2/#post-8796 <![CDATA[Waypoints]]> /forums/topic/waypoints-2/#post-8796 Wed, 17 Sep 2014 00:19:01 +0000 douglas I find myself needing to delete a crossing every single time I need a train to go to depot or out of depot.

I have 4 tracks and I connect them. The problem is that 1 line insists on using the same track as another line, even that there is an exclusive track for it. So I need to remove the connection between the tracks. This is very annoying.

A waypoint would solve this problem, because I don’t see how that can be solved with signals.

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/forums/topic/waypoints-2/#post-8798 <![CDATA[Reply To: Waypoints]]> /forums/topic/waypoints-2/#post-8798 Wed, 17 Sep 2014 01:50:21 +0000 Azrael Agreed, I just had this situation today.

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/forums/topic/waypoints-2/#post-8801 <![CDATA[Reply To: Waypoints]]> /forums/topic/waypoints-2/#post-8801 Wed, 17 Sep 2014 02:16:25 +0000 Klinn It seems the game is designed to always take the shortest path, even if that means trampling on top of another route.

Until we get more sophisticated routing, I’ve ended up always making completely separate lines. They may use parallel tracks at the station, but there’s no crossover(s), they each have their own engine house, etc.

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/forums/topic/waypoints-2/#post-8802 <![CDATA[Reply To: Waypoints]]> /forums/topic/waypoints-2/#post-8802 Wed, 17 Sep 2014 02:50:30 +0000 vinkandoi Waypoints would allow more sophisticated routing. Alternatively, manual selection of route could be made, by specifying direction at each junction; Just like Transport Giant

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/forums/topic/waypoints-2/#post-8816 <![CDATA[Reply To: Waypoints]]> /forums/topic/waypoints-2/#post-8816 Wed, 17 Sep 2014 06:00:49 +0000 Maj_Solo I agree waypoints. not only that, add everything that is missing so we can build normal looking railroads that can handle the traffic.

I am just experimenting now on easy mode to try figure out everything this game can NOT do , and figure out the little it CAN do. Before I try build my empire on a large map. But I uspect I need 64GB main memory and 1TB swap to complete  a large map.

Either this game have a memory leak or an enormous apetite for memory. When I quit TF after a few hours play it takes 1 minute for my gaming rig to recover the swap space used and drag all other desktop programs in again. Jeezuz.

 

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/forums/topic/waypoints-2/#post-8860 <![CDATA[Reply To: Waypoints]]> /forums/topic/waypoints-2/#post-8860 Wed, 17 Sep 2014 10:41:28 +0000 Emeg Douglas, can you post a picture of the problem having the pathfinding feature (the coloured arrows on you track) turned on?

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/forums/topic/waypoints-2/#post-8869 <![CDATA[Reply To: Waypoints]]> /forums/topic/waypoints-2/#post-8869 Wed, 17 Sep 2014 11:11:08 +0000 steveb I agree totally with the need for waypoints OR manual platform selection…

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/forums/topic/waypoints-2/#post-8935 <![CDATA[Reply To: Waypoints]]> /forums/topic/waypoints-2/#post-8935 Wed, 17 Sep 2014 15:48:03 +0000 douglas @Emeg: Sure.

1) The way it suppose to be.

http://i713.photobucket.com/albums/ww131/douglascaixeta/Train%20Fever/1_zps950edee1.jpg

2) Showing the tracks. As you can see a train cannot access depot from the last track.

http://i713.photobucket.com/albums/ww131/douglascaixeta/Train%20Fever/2_zps777059ed.jpg

3) I made a connection.

http://i713.photobucket.com/albums/ww131/douglascaixeta/Train%20Fever/3_zps7c68fc6a.jpg

4) Now the lines merge.

http://i713.photobucket.com/albums/ww131/douglascaixeta/Train%20Fever/4_zps81e57383.jpg

5) Leaving one entire track without use.

http://i713.photobucket.com/albums/ww131/douglascaixeta/Train%20Fever/5_zpseed681ed.jpg

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/forums/topic/waypoints-2/#post-8938 <![CDATA[Reply To: Waypoints]]> /forums/topic/waypoints-2/#post-8938 Wed, 17 Sep 2014 16:10:10 +0000 steveb Well yeah waypoints are needed for that case but you can avoid it thou.

 

Instead of making the connection there (the one you made for the depot access) i would just branch from the depot over the existing rail and connect it on the other side.

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/forums/topic/waypoints-2/#post-9003 <![CDATA[Reply To: Waypoints]]> /forums/topic/waypoints-2/#post-9003 Wed, 17 Sep 2014 22:27:12 +0000 douglas You mean using a tunnel or a bridge? The depot is north in the pictures.

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